Battle Mechanics

BATTLE INFO

  • The Avatar — Fully controllable, and the most important unit on the battlefield — loss of the Avatar means losing the battle.

  • Apostles — Semi-controllable units that assist Avatar. Will move and auto-attack on their own, but will respond to players using skills.

  • Battle Team — A full team consists of one Avatar and up to four Apostles.

  • Battle Deck — A combination of skill cards from the Avatar and Apostles. Each unit is able to bring 3 skill cards into battle, resulting in a 15 card deck (3 skill cards for Avatar, 12 for the four Apostles).

BATTLE PHASE

  • Deployment Phase

    1. Draw 4 cards from shuffled deck

    2. Position units strategically on your half of the battlefield

    3. In PvP, you can see the enemy team composition, but not position

  • Battle Phase

    1. Lasts for a maximum of 6 minutes

    2. Cards in hand are played by spending mana

    3. Issue move and attack commands for your Avatar while timing skills

  • End Phase

    1. The end of the battle will happen when either the opposing Avatar is dead OR the timer counts down to zero.

    2. If the timer counts down to zero, the team with the higher health Avatar wins!

BATTLE MECHANICS

  • Mana

    • Enables you to use skill cards and shared by all your units.

    • Start with 5 and a maximum of 10.

    • Regenerates at 0.5/sec and doubles to 1/sec once battle hits half-time.

  • Energy

    • Enables unit to auto-cast a special ability once bar hits 100.

    • Auto attacks gain 10 energy per hit.

    • 20% of damage received is converted into energy (max of 50 energy).

  • Deck/Skill Cards

    • Consists of 3 to 15 cards and can hold up to 4 cards on hand at a time.

    • Cards are shuffled at the start of each battle and the next card is visible on the draw pile.

    • You can choose the discard a card at the cost of 1 mana.

  • Apostle Death and Respawn

    • Cards from dead apostles will be disabled until respawn.

    • Apostles will be revived after spending a certain amount of mana.

Most skill cards scale with primary stats, but some perks and passives could improve secondary stats.

Last updated