# Avatar Arcanum

### 3 Flavors to Choose From: Fury, Wisdom and Fate

{% tabs %}
{% tab title="The Fury" %}
![](/files/n5RIpEZYdkdYaeFMqrLL)
{% endtab %}

{% tab title="The Wisdom" %}
![](/files/ZpeB07l1jEacUvPaFtWU)
{% endtab %}

{% tab title="The Fate" %}
![](/files/dkmJXbt17UHNqxBqy6kv)
{% endtab %}
{% endtabs %}

Avatars come with 5 Skills - 3 Active Skill Cards (C-Skills, Class Dependent), and 2 Passive Skill Cards (P-Skills, Element Dependent). So this is how it will look like:

**Elemental Distribution & Avatar Class |&#x20;**<mark style="color:orange;">**C1**</mark>**&#x20;-&#x20;**<mark style="color:orange;">**C2**</mark>**&#x20;-&#x20;**<mark style="color:orange;">**C3**</mark>**&#x20;|&#x20;**<mark style="color:purple;">**P1**</mark>**&#x20;-&#x20;**<mark style="color:purple;">**P2**</mark>

Example: *(I made these up but just wanting a better presentation)*

* Delta Wisdom | Ultima - Gravitatio - Permutatio | Hydrokinesis - Aero Sphere

Do note that there is more than just 5 Skill Cards per class! Which means it can be a collection of C1 - C15 and P1 - P2. *Cards for Genesis Planets are randomized upon reveal and only viewable upon release of the Marketplace or Game Launch.*

### Situation #1:

<table data-header-hidden><thead><tr><th width="152"></th><th></th></tr></thead><tbody><tr><td>Parent 1</td><td>Delta <mark style="color:blue;">Wisdom</mark> | <mark style="color:blue;">C1 C2 C3</mark></td></tr><tr><td>Parent 2</td><td>Delta <mark style="color:blue;">Wisdom</mark> | <mark style="color:blue;">C4 C5 C6</mark></td></tr><tr><td>Offspring</td><td>Delta <mark style="color:blue;">Wisdom</mark> | 3 Random Skills from C1 - C6</td></tr></tbody></table>

From this situation you can say that if you want a specific skill card you have to breed Delta Wisdoms with that skill card. You do this until you created a cycle with the specific skills you want.

### Situation #2:

<table data-header-hidden><thead><tr><th width="155.67775104029977"></th><th></th></tr></thead><tbody><tr><td>Parent 1</td><td>Delta <mark style="color:blue;">Wisdom</mark> | <mark style="color:blue;">C1 C2 C3</mark></td></tr><tr><td>Parent 2</td><td>Delta <mark style="color:yellow;">Fate</mark> | <mark style="color:yellow;">C4 C5 C6</mark></td></tr><tr><td>Offspring</td><td>Delta <mark style="color:blue;">Wisdom</mark> / <mark style="color:yellow;">Fate</mark> | <mark style="color:blue;">C1 C2 C3</mark> / <mark style="color:yellow;">C4 C5 C6</mark><br><strong>OR</strong> 2 Random Class Skills + <mark style="color:green;">1 Neutral C-Skill</mark></td></tr></tbody></table>

In this case, since the offspring can only draw skills from one parent (50% Wisdom/50% Fate), it will also have a 25% chance to receive a "**neutral**" C-Skill. These are generic non-elemental combat skills which makes it flexible but less powerful.

* <mark style="color:red;">Fire</mark> Ball - **200%** Damage to <mark style="color:yellow;">Earth</mark>, 50% Damage to <mark style="color:blue;">Water</mark>
* <mark style="color:blue;">Water</mark> Ball - **200%** Damage to <mark style="color:red;">Fire</mark>, 50% Damage to <mark style="color:green;">Air</mark>
* Non-Elemental Ball - **100%** Damage to All Elements

### Situation you SHOULD AVOID:

| Parent 1  | <mark style="color:blue;">Delta</mark> Fury \| C1 C2 C3   |
| --------- | --------------------------------------------------------- |
| Parent 2  | <mark style="color:red;">Volcanic</mark> Fury \| C1 C2 C3 |
| Offspring | Quad Fury \| C1 C2 C3                                     |

Not sure why you'd waste your breeding count but I'm sure some doods are curious about this. The only way to get a non-quad out of this mixture is through **Primeval Legacy** and element boosting **Relics**.

{% hint style="info" %}
Now why are these important? If you're going to breed different EDs & different Avatars you might end up getting a messed up deck of cards.
{% endhint %}


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