Combat System

"Dynamic. Real-Time Strategy. Rouge-Like. Card-Battler."

All of those flavors blended into one delicious smoothie - that's Apeiron's combat system. A fusion of Auto-Brawler and Spell Caster Battle in unique fast paced strategic battles between your Avatar and Apostles.

  • Starts with a quick overview of the field before initiating the battle with a button.

  • Once the semi-AI battle is in motion you can direct the flow of the battle using Skill Cards.

  • You'll receive a hand of cards from a deck which is composed of shuffled skill cards from both your Avatar and your Apostles.

  • Skill cards require energy points to use (energy counter at the bottom of the screen.

  • A card will be pulled to replace the used skill card as seen on the lower right of the screen.

  • Battle ends when opponent is eliminated.

PVE

  • Dirac Sea (Local Dungeon) - When your account reaches a certain level you will unlock your planet's dungeon. The dungeon's existing levels with be lost and generate new ones upon Armageddon.

  • Manifolds of Dirac Sea (Galactic Endless Dungeon) - Higher floor, better rewards.

  • Dungeon Worlds (Scattered Dungeons) - Randomly pops up around the godiverse, kind of like your RPG side-quests with their own lore and rewards.

PvP

  • Hourglass Coliseum - 1v1 PvP with your Avatar + Apostle team.

  • Has a seasonal leaderboard where rewards will be distributed at the end of each season.

  • It was mentioned that there will be conditional tournaments in the future (e.g. certain skill cards are banned or special battlefields).

Endgame Content

  • Alliances - aka Zodiac or in-game guild. Later on there will be World Bosses that you'll need to defeat while in an alliance. Defeating the boss will unlock new seasonal content (Mythological Galaxy) for all the members: new Skill Cards, Apostles, Equipment, and Worlds.

  • GvG (Group vs Group) - Will probably require to be in an alliance. How many groups? 100+ in a battle royale where the last man standing wins.

  • Esports - For individual competitive players. TBA.

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